Names of Attack may be different in American Cards.
Aerodactyl.R?:Pokémon Power:Primitive Power:
No Pokémon can evolve as long as Aerodactyl is in the play area (Does not
affect already evolved Pokémon). The power disappears when Aerodactyl is Asleep,
Paralyzed, or Confused. Wing Shot: Does 30 Damage.
Articuno.R?:Freezdry: Does 30 Damage. Flip a coin, if heads, defending Pokémon becomes
Paralyzed. Snowstorm: Does 50 Damage. Flip a coin, if heads, does 10 damage to
all Pokémon on opponent's bench. If tails, does 10 damage to all Pokémon on your bench
(Weakness & Resistance does not apply).
Ditto.R?:Pokémon Power:Transformation: As long as Ditto is active, it uses the
same attacks your opponent's Active Pokémon, it includes energy cost. All energy cards
attached to Ditto can be used as any color you want. And you can attach any Evolution
Pokémon on top of it.Power does not work if Ditto is Asleep, Paralyzed, or Confused.
Dragonite.R?:Pokémon Power:Rush to Support: This power works only while Dragonite is
on the bench, used only once per turn, exchange Dragonite for your currently active Pokémon.
Power does not work if Dragonite is Asleep, Paralyzed, or Confused. Slam: Flip 2
coins, does 40 damage times the number of heads.
Gengar.R?:Pokémon Power:Curse: Use once per turn, you may take a Damage Counter from
one of opponent's Pokémon, benched or active, and attach it to any other of opponent's Pokémon.
Does not work if Gengar is Asleep, Paralyzed, or Confused. Night Shade Does 30 Damage.
Pick one of the opponent's benched Pokémon, and do 10 damage to it (Weakness & Resistance
does not apply).
Haunter.R?:Pokémon Power:Transparency: Flip a coin when Haunter is attacked, if heads,
Haunter does not receive damage or effects. Power does not work if Haunter is Asleep,
Paralyzed, or Confused. Nightmare: Does 10 Damage. Puts defending Pokémon to sleep.
Hitmonlee.R?:Extension Kick: Select one Pokémon from opponent's bench and do 20 to it.
Can not work if opponent does not have any Pokémon on their bench.
Flying Kneeslam: Does 50 Damage.
Hypno.R?:Future View: Look at up to 3 cards from opponent's deck rearrange them as you
like, and replace them back on top of the deck. Night Shade: Does 30 Damage.
Pick one of the opponent's benched Pokémon, and do 10
damage to it (Weakness & Resistance does not apply).
Kabutops.R?:Sharp Scythe: Does 30 Damage. Drain: Does 40 Damage. Remove number
of Damage Counters on Kabutops equal to half of damage done to defending Pokémon.
Lapras.R?:Water Gun: Does 10 damage plus 10 more for each extra Water Energy card
attached to Lapras, but not used to pay for Energy cost. Mysterous Light:
Does 10 Damage. Flip a coin, if heads, defending Pokémon is confused.
Magneton.R?:Sonic Boom: Does 20 Damage. Self Destruct: Does 100 Damage to
Defending Pokémon, itself, and does 20 damage to each Pokémon on both benches
(Weakness and Resistance does not apply).
Mew.R?:Pokémon Power:Neutral Shield: Mew is not affected by Powers of
Evolved Pokémon. Power does not work if Mew is Asleep, Paralyzed, or Confused.
Will Power: Does 10 Damage. Flip a coin, if heads, Defending Pokémon is
Paralyzed.
Moltres.R?:Mountainfire: Discard as many Energy cards as you like, then Discard
same number of cards from your opponent's deck. Godbird: Does 80 Damage.
Flip a coin, if tails, attack does not work.
Muk.R?:Pokémon Power:Chemical Transformation Gas: As long as Muk is in
play, no Pokémon Power can be used. Does not work if Muk is Asleep, Paralyzed,
or Confused. Sludge Attack: Does 30 Damage. Flip a coin, if heads, Defending
Pokémon is Poisoned.
Raichu.R?:Giga Spark: Does 30 Damage. Select up to three Pokémon from opponent's
bench and do 10 damage to each (Weakness & Resistance does not apply).
Zapdos:Thunderstorm: Does 40 Damage. Flip a coin for each Pokémon on opponent's
bench, each one that gets heads, gets 20 damage; each tails equals 10 damage to itself.
Arbok.U:Warning Shot: Does 10 Damage. Flip a coin, if heads, opponent exchanges
their Active Pokémon for a Benched one. If opponent has no benched Pokémon, an
exchange can not be performed. Poison Fangs: Does 20 Damage. Defending Pokémon
is Paralyzed.
Cloyster.U:Clamp: Does 30 Damage. Flip a coin, if heads, Defending Pokemon is Paralyzed.
Spike Cannon: Flip two coins, it does 30 damage times the number of heads.
Gastly.U:Lick: Does 10 Damage, Flip a coin, if heads, Defending Pokémon is Paralyzed.
Energy Conversion: Select up to 2 Basic Energy cards from your Discard Pile.
Does 10 Damage to Gastly.
Golbat.U:Wingslap: Does 30 Damage. Drain: Does 20 Damage. Remove number of
Damage Counters equal to half Damage done to Defending Pokémon.
Golduck.U:Willpower: Flip a coin, if heads, Defending Pokémon is Paralyzed.
Light Beam: Does 20 Damage. Select one Energy Card attached to defending
Pokémon, and discard it.
Golem.U:Rolling Rock: Does 60 Damage. Self-Distruct: Does 100 Damage to
Defending Pokémon, itself, and does 20 damage to each Pokémon on both benches
(Weakness and Resistance does not apply).
Graveler.U:Harden: Damage 30 an below are reduced to 0, Damage above 30 is taken
as is. Rockslide: Does 40 Damage.
Kingler.U:Struggle: Does 10 Damage times the number of Damage Counters on Kingler.
Crab Hammer: Does 40 Damage.
Magmar.U:Smokescreen: Does 10 Damage. Opponent must flip a coin before he/she
attacks, if tails, attack works. Smog: Does 20 Damage. Flip a coin,
if heads, Defending Pokémon is Poisoned.
Omastar.U:Water Gun: Does 10 damage plus 10 more for each extra Water Energy
card attached to Omastar, but not used to pay for Energy cost.
Spike Cannon: Flip two coins, it does 30 damage times the number of heads.
Sandslash.U:Slash: Does 20 Damage. Claw: Flip three coins, it does 20 damage
times the number of heads.
Seadra.U:Water Gun: Does 20 damage plus 10 more for each extra Water Energy
card attached to Seadra, but not used to pay for Energy cost.
Agility: Does 20 Damage. Flip a coin, if heads, Seadra can not be damaged
during opponent's next turn.
Slowbro.U:Pokémon Power:Weirdo: As long as Slowbro is not knocked out, you may
remove as many Damage Counters from any Pokémon in play and put them on Slowbro.
Power can not be used if Slowbro is Asleep, Paralyzed, or Confused. Will Power:
Does 20 Damage. Flip a coin, if heads, Defending Pokémon is Parallyzed.
Tentacruel.U:Supersonic: Flip a coin, if heads, Defending Pokémon is Confused.
Poison Sting: Does 10 Damage. Defending Pokémon is Poisoned.
Weezing.U:Smog: Does 20 Damage. Flip a coin, if heads, Defending Pokémon is Poisoned.
Self-Destruct: Does 60 Damage to defending Pokémon, itself, and does 10
Damage to each Pokemon on both benches (Weakness & Resistance does not apply).
Ekans.C:Poison: Flip a coin, if heads, Defending Pokémon is Poisoned. Wrap:
Does 20 Damage. Flip a coin, if heads, Defending Pokémon is Paralyzed.
Geodude.C:Rock Throw: Flip a coin many times until you hit tails, does 10 damage times
the number of heads.
Grimer.C:Sticky: Does 10 Damage. Flip a coin, if heads, Defending Pokémon is Paralyzed.
Minimize: Reduce damage received by Grimer by 20 during your opponent's next
turn (Effects other than damage are received as is).
Horsea.C:Smokescreen: Does 10 Damage. Opponent must flip a coin during his/her next
turn, if tails, Smokescreen disappears.
Kabuto.C:Pokémon Power:Armor: All damag received by Kabuto are reduced by half
(Effects other than damage are received as is). Power does not work if Kabuto is
Asleep, Paralyzed, or Confused.
Krabby.C:Call for Friends: Find a Basic Pokémon named Krabby in your deck, put him on
your bench, then shuffle your deck afterwards. Pinch: Does 20 Damage.
Omanyte.C:Pokémon Power:Clear View: As long as Omanyte is in the play area,
your opponent must show their hand while they play. Power does not work if Omanyte
is Asleep, Paralyzed, or Confused. Water Gun: Does 10 Damage plus 10 more
for each Water Energy Card attached to Omanyte, but not used to pay for Attack's Cost.
Psyduck.C:Headache: Opponent can not use any Trainer Cards during his/her turn.
Claw Flip three coins, does 10 damage times the number of heads.
Shellder.C:Supersonic: Flip a coin, if heads, Defending Pokémon is Confused.
Withdraw: Flip a coin, if heads, any damage received by Shellder during
opponent's next turn is reduced to 0 (Other effects are received as is).
Slowpoke.C:Headbutt: Does 10 Damage. Amnesia: Select one attack of Defending Pokémon,
during opponent's next turn, that attack can not be used.
Tentacool.C:Pokémon Power:Whimpiness: Anytime during your turn, this card can be returned
to your hand. If returned, discard all Damage Counters, and other cards attached to Tentacool.
Ghost Juice: Does 10 Damage.
Zubat.C:Supersonic: Flip a coin, if heads, Defending Pokémon is confused. Leech Life:
Does 10 Damage. After doing damage, remove amount of Damage Counters equal to half the damage
done.
Old Man Fuji.U:
Select one of your Benched Pokémon, and shuffle it, and all cards attached to it, in to your deck.
Energy Transmission.C:
Select one Basic Energy card from your deck and put it in your hand. Shuffle your deck afterwards.
Fossil of Sometjing:
This card may be played as a Pokémon instead of a Trainer. You may attach Evolved cards to this card.
As long as it has no Evolved cards attached to it, it can not be knocked out. You may discard whenever
you like during your turn.
Gambler.C:
Shuffle all cards in your hand into your deck. Flip a coin, if heads, draw eight cards. If tails, draw
one card.
Recycle.C:
Flip a coin, if heads, select one card from your Discard pile, and put it on the top of your deck.