Gym Leaders 1 Card List.
Gym Leaders 1 Card List.

Gym Leaders 1 Pokémon Card List, and Attacks.

Key
R? Unknown Rare.
R+ Both Holo/Non-Holo.
R* Holo-Rare.
R Rare.
U Uncommon.
C Common.
F Found only in the Gym Leader Decks.

Names of Attack may be different in American Cards.

  • Brock's Rhyhorn.F: LV. 25, HP: 60 Horn-Throw: Does 20 damage. After damage, switch defending Pokémon with one from his/her bench. Your opponent decides which Pokémon. Charge: Does 40 damage. Does 10 damage to Brock's Rhyhorn.
  • Brock's Sandshrew.F: LV. 13, HP: 40 Curl UP: Flip a coin. If heads, Brock's Sandshrew receives no damage during your opponent's next turn (effect's other than damage are taken as is). Ball Attack: Does 20 damage.
  • Brock's Sandslash.F: LV. 26, HP: 60 Full-Body Needle Attack: Does 10 damage. Flip a coin. If heads, defending Pokémon is Poisoned and Paralyzed. Sandstorm: Does 20 damage. When your opponent attacks, he/she must flip a coin before he/she attack. If tails, the attack fails.
  • Brock's Zubat.F: LV. 5, HP: 30 Telling: Does 10 damage. Draw one card. If the card is a Basic Pokémon, switch it with one of your benched Pokémon. If you have no benched Pokémon, the effect does not work. Wing Attack: Does 20 damage.
  • Erica's Bellsprout.F: LV. 12, HP: 40 Poison Breath: Does 10 damage. Flip a coin. If heads, defending Pokémon is Poisoned. Vine Whip: Does 30 damage.
  • Erica's Clefairy.F: LV. 17, HP: 50 Moon View: You may select a basic Energy card from your deck, show it to your opponent, add the card to your hand, and shuffle your deck. Continuous Face-Slap: Flip three coins. Does 10 damage times the number of heads.
  • Erica's Exeggcute.F: LV. 12, HP: 40 Egg-Throw: Flip a number of coins equal to the number of Energy cards attached to Exeggcute. Does 10 damage times the number of heads. Psychic: Does 10 damage plus 10 damage times the number of Energy cards attached to the defending Pokémon.
  • Erica's Gloom.F: LV. 28, HP: 70 Petal Dance: Does 10 damage. After damage, both the defending Pokémon and Erica's Gloom are confused. Stink: Does 30 damage. After damage, both defending Pokémon and Erica's Gloom are confused.
  • Erica's Oddish.F: LV. 12, HP: 40 Pokémon Power: Photosynthesis: All Energy cards attached to Erica's Oddish count as Grass Energy cards. Poison Powder: Does 20 damage. Flip a coin. If heads, defending Pokémon is Poisoned.
  • Erica's Weepingbell.F: LV. 30, HP: 70 Sleep Poison: The defending Pokémon is asleep and Poisoned. Vine Whip: Does 40 damage.
  • Lt. Surge's Electabuzz.F: LV. 22, HP: 60 Electric Charge: If there are any Lightning energy cards in your discard pile, select up to two and attach them to Lt. Surge's Electabuzz. Electric Bash: Does 20 Damage. If you have any benched Pokémon, select one Lightning energy card attached to Lt. Surge's Electabuzz, and attach it to one of your benched Pokémon.
  • Lt. Surge's Electrode.F: LV. 33, HP: 70 Pokémon Power: Shockbomb: After Lt. Surge's Electrode is damaged by defending Pokémon, flip a coin. If tails, does 20 damage to Lt. Surge's Electrode, and the defending Pokémon. Sonicboom: Does 30 damage. Flip a coin. If heads, add 10 damage times the number of damage counters on Lt. Surge's Electrode.
  • Lt. Surge's Pikachu.F: LV. 15, HP: 50 Electric Charge: If you have a Lightning Energy card in your discard pile, you may take one and attach it to Lt. Surge's Pikachu. Electric Tail: Does 20 damage. Flip a coin. If heads, defending Pokémon is Paralyzed.
  • Lt. Surge's Raichu.F: LV. 32, HP: 70 Megaton Punch: Does 70 Damage. 100,000 Volts: Does 100 damage. Discard all energy cards attached to Lt. Surge's Raichu.
  • Lt. Surge's Raticate.F: LV. 32, HP: 70 Raging Buckteeth: Does damage equal to half of defending Pokémon's remaining HP.
  • Lt. Surge's Rattata.F: LV. 10, HP: 30 Power Gather: During your next turn, Lt. Surge's Rattata's Gnaw does twice its normal damage. Gnaw: Does 20 Damage.
  • Lt. Surge's Spearow.F: LV. 17, HP: 50 Blow Away: Does 10 damage. Have your opponent switch his/her active Pokémon with one from his/her bench. Your opponent selects which Pokémon. If opponent has no benched Pokémon, the effect does not work. Weak Slash: Does 40 Damage. Flip a coin. If tails, the attack does not work.
  • Lt. Surge's Voltorb.F: LV. 15, HP: 50 Breakball: Does 30 Damage. Flip a coin. If tails, does 10 damage to Lt. Surge's Voltorb.
  • Misty's Goldeen.F: LV. 8, HP: 30 Horn Attack: Does 30 Damage. Flip a coin. If tails, the attack fails.
  • Misty's Horsea.F: LV. 10, HP: 40 Body Slam: Does 10 Damage. Smokescreen: Does 20 damage. If defending Pokémon is not prevented from the effect, your opponent must flip a coin before he/she attacks with their active Pokémon. If tails, their attack fails. The effect goes away when defending Pokémon leaves the battle area.
  • Misty's Poliwag.F: LV. 15, HP: 50 Hypnosis: Flip a coin. If heads, defending Pokémon is Paralyzed. If tails, defending Pokémon is asleep. Tailslap: Flip two coins. Does 20 damage times the number of heads.
  • Misty's Psyduck.F: LV. 15, HP: 50 Claw: Does 10 Damage. Call for Help: Flip a coin. If heads, search your deck for any one of Misty's basic Pok&sesacute;mon and put it on your bench. Shuffle your deck afterwards. If you have no space on your bench, the attack does not work.
  • Misty's Seaking.F: LV. 24, HP: 70 Horn Attack: Does 10 Damage. Muddy Stream: Does 30 Damage. Select one of your opponent's benched Pokémon, and flip a coin. If heads, does 10 damage to that Pokémon (weakness and resistance do not apply).
  • Misty's Seel.F: LV. 14, HP: 60 Aurora Beam: Does 20 Damage.
  • Misty's Shellder.R?: LV. 10, HP: 40 Body Slam: Does 10 Damage. Shell-Punch: Does 20 damage. Defending Pokémon is Paralyzed. Flip a coin. If tails, attack does not work.
  • Misty's Starmie.F: LV. 35, HP: 80 Water Gun: Does 10 damage. Does 10 more damage for each extra water energy card attached to Misty's Starmie (up to two cards). Bubble Beam: Does 30 Damage. Flip a coin. If heads, defending Pokémon is paralyzed.
  • Misty's Staryu.F: LV. 20, HP: 50 Speed-Star: Does 20 damage (weakness, resistance, Pokémon Power, or any effect does not apply).
  • Misty's Tentacool.F: LV. 12, HP: 40 Mysterious Light: Flip a coin. If heads, defending Pokémon is asleep. School of Jellyfish: You may search through your deck for as many Tentacool, Misty's Tentacool, Tentacruel, or Misty's Tentacruel as you like and add them to your hand. Shuffle your deck afterwards.
  • Brock.F (holo): Remove one damage counter from each of your fighting and benched Pokémon.
  • Erica.F (holo): If you and your opponent agree, you may each draw up to three cards from your own decks. You draw first, followed by your opponent.
  • Lt. Surge.F (holo): Move your active Pokémon to your bench and place a Basic Pokémon from your hand in your active area. (If you do not have room on your bench, this Trainer card does not work.)
  • Misty.F (holo): You must discard two cards from your hand to use this Trainer card. When Misty's Pokémon damages your opponent's active Pokémon, the damage is increased by 20 for this turn only (Damage to benched Pokémon will be unchanged).