Brock's Rhyhorn.F: LV. 25, HP: 60Horn-Throw: Does 20 damage. After damage, switch defending Pokémon
with one from his/her bench. Your opponent decides which Pokémon.
Charge: Does 40 damage. Does 10 damage to Brock's Rhyhorn.
Brock's Sandshrew.F: LV. 13, HP: 40Curl UP: Flip a coin. If heads, Brock's Sandshrew receives no damage
during your opponent's next turn (effect's other than damage are taken as is).
Ball Attack: Does 20 damage.
Brock's Sandslash.F: LV. 26, HP: 60Full-Body Needle Attack: Does 10 damage. Flip a coin. If heads,
defending Pokémon is Poisoned and Paralyzed. Sandstorm: Does
20 damage. When your opponent attacks, he/she must flip a coin before he/she
attack. If tails, the attack fails.
Brock's Zubat.F: LV. 5, HP: 30Telling: Does 10 damage. Draw one card. If the card is a Basic
Pokémon, switch it with one of your benched Pokémon. If you
have no benched Pokémon, the effect does not work. Wing Attack:
Does 20 damage.
Erica's Bellsprout.F: LV. 12, HP: 40Poison Breath: Does 10 damage. Flip a coin. If heads, defending
Pokémon is Poisoned. Vine Whip: Does 30 damage.
Erica's Clefairy.F: LV. 17, HP: 50Moon View: You may select a basic Energy card from your deck, show it
to your opponent, add the card to your hand, and shuffle your deck.
Continuous Face-Slap: Flip three coins. Does 10 damage times the number
of heads.
Erica's Exeggcute.F: LV. 12, HP: 40Egg-Throw: Flip a number of coins equal to the number of Energy cards
attached to Exeggcute. Does 10 damage times the number of heads.
Psychic: Does 10 damage plus 10 damage times the number of Energy cards
attached to the defending Pokémon.
Erica's Gloom.F: LV. 28, HP: 70Petal Dance: Does 10 damage. After damage, both the defending
Pokémon and Erica's Gloom are confused. Stink: Does 30 damage.
After damage, both defending Pokémon and Erica's Gloom are confused.
Erica's Oddish.F: LV. 12, HP: 40Pokémon Power:Photosynthesis: All Energy cards attached
to Erica's Oddish count as Grass Energy cards. Poison Powder: Does
20 damage. Flip a coin. If heads, defending Pokémon is Poisoned.
Erica's Weepingbell.F: LV. 30, HP: 70Sleep Poison: The defending Pokémon is asleep and Poisoned.
Vine Whip: Does 40 damage.
Lt. Surge's Electabuzz.F: LV. 22, HP: 60Electric Charge: If there are any Lightning energy cards in your
discard pile, select up to two and attach them to Lt. Surge's Electabuzz.
Electric Bash: Does 20 Damage. If you have any benched Pokémon,
select one Lightning energy card attached to Lt. Surge's Electabuzz, and
attach it to one of your benched Pokémon.
Lt. Surge's Electrode.F: LV. 33, HP: 70Pokémon Power:Shockbomb: After Lt. Surge's Electrode
is damaged by defending Pokémon, flip a coin. If tails, does 20
damage to Lt. Surge's Electrode, and the defending Pokémon.
Sonicboom: Does 30 damage. Flip a coin. If heads, add 10 damage times
the number of damage counters on Lt. Surge's Electrode.
Lt. Surge's Pikachu.F: LV. 15, HP: 50Electric Charge: If you have a Lightning Energy card in your discard
pile, you may take one and attach it to Lt. Surge's Pikachu. Electric
Tail: Does 20 damage. Flip a coin. If heads, defending Pokémon
is Paralyzed.
Lt. Surge's Raichu.F: LV. 32, HP: 70Megaton Punch: Does 70 Damage. 100,000 Volts: Does 100 damage.
Discard all energy cards attached to Lt. Surge's Raichu.
Lt. Surge's Raticate.F: LV. 32, HP: 70Raging Buckteeth: Does damage equal to half of defending Pokémon's
remaining HP.
Lt. Surge's Rattata.F: LV. 10, HP: 30Power Gather: During your next turn, Lt. Surge's Rattata's Gnaw
does twice its normal damage. Gnaw: Does 20 Damage.
Lt. Surge's Spearow.F: LV. 17, HP: 50Blow Away: Does 10 damage. Have your opponent switch his/her active
Pokémon with one from his/her bench. Your opponent selects which
Pokémon. If opponent has no benched Pokémon, the effect does
not work. Weak Slash: Does 40 Damage. Flip a coin. If tails, the
attack does not work.
Lt. Surge's Voltorb.F: LV. 15, HP: 50Breakball: Does 30 Damage. Flip a coin. If tails, does 10 damage to
Lt. Surge's Voltorb.
Misty's Goldeen.F: LV. 8, HP: 30Horn Attack: Does 30 Damage. Flip a coin. If tails, the attack fails.
Misty's Horsea.F: LV. 10, HP: 40Body Slam: Does 10 Damage. Smokescreen: Does 20 damage. If
defending Pokémon is not prevented from the effect, your opponent must
flip a coin before he/she attacks with their active Pokémon. If tails,
their attack fails. The effect goes away when defending Pokémon leaves
the battle area.
Misty's Poliwag.F: LV. 15, HP: 50Hypnosis: Flip a coin. If heads, defending Pokémon is Paralyzed.
If tails, defending Pokémon is asleep. Tailslap: Flip two
coins. Does 20 damage times the number of heads.
Misty's Psyduck.F: LV. 15, HP: 50Claw: Does 10 Damage. Call for Help: Flip a coin. If heads,
search your deck for any one of Misty's basic Pok&sesacute;mon and put it on
your bench. Shuffle your deck afterwards. If you have no space on your
bench, the attack does not work.
Misty's Seaking.F: LV. 24, HP: 70Horn Attack: Does 10 Damage. Muddy Stream: Does 30 Damage.
Select one of your opponent's benched Pokémon, and flip a coin. If
heads, does 10 damage to that Pokémon (weakness and resistance do not
apply).
Misty's Seel.F: LV. 14, HP: 60Aurora Beam: Does 20 Damage.
Misty's Shellder.R?: LV. 10, HP: 40Body Slam: Does 10 Damage. Shell-Punch: Does 20 damage.
Defending Pokémon is Paralyzed. Flip a coin. If tails, attack does
not work.
Misty's Starmie.F: LV. 35, HP: 80Water Gun: Does 10 damage. Does 10 more damage for each extra water
energy card attached to Misty's Starmie (up to two cards). Bubble Beam:
Does 30 Damage. Flip a coin. If heads, defending Pokémon is paralyzed.
Misty's Staryu.F: LV. 20, HP: 50Speed-Star: Does 20 damage (weakness, resistance, Pokémon Power,
or any effect does not apply).
Misty's Tentacool.F: LV. 12, HP: 40Mysterious Light: Flip a coin. If heads, defending Pokémon is
asleep. School of Jellyfish: You may search through your deck for as
many Tentacool, Misty's Tentacool, Tentacruel, or Misty's Tentacruel as you
like and add them to your hand. Shuffle your deck afterwards.
Brock.F (holo):
Remove one damage counter from each of your fighting and benched Pokémon.
Erica.F (holo):
If you and your opponent agree, you may each draw up to three cards from your
own decks. You draw first, followed by your opponent.
Lt. Surge.F (holo):
Move your active Pokémon to your bench and place a Basic Pokémon
from your hand in your active area. (If you do not have room on your bench,
this Trainer card does not work.)
Misty.F (holo):
You must discard two cards from your hand to use this Trainer card. When
Misty's Pokémon damages your opponent's active Pokémon, the
damage is increased by 20 for this turn only (Damage to benched Pokémon
will be unchanged).